Max Server and Client tick rate in defaultEngine.ini can't be more than 30.

I created a new project to test this, I implemented a basic connection set up (with the AdvancedSession plugins because default session isn’t working, i don’t know why).
My previous project is also using advancedSession.
Then I went into the log, the max tick rate was 0.
I went in the DefaultEngine.ini and added just this :

[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxNetTickRate=60

I also tried 50 but in both cases the max tick rate stayed at 0 (after re-building for windows).

Maybe if you have time, you can try to put 50 (or any particular value ) in your project
[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxNetTickRate=50
to see if the value in the log is changing as you wish.

Even with the tick at 0 in the log, I can connect another player (with the thirdPerson template) and the multiplayer is working.

What is strange is when i write a value below 30 because then I can see the delay, so this is having effect.

Also i was wondering, is the “[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxNetTickRate=60” using online subsystem because i didn’t implement any.