Max number of servers?

I am trying to limit the number of servers AND players (clients) available.
Currently I’m dealing with streaming audio from a server and my internet service can only reach 12mbps upload speeds.

Well in this case why not trim down the net-relevancy range so the component streaming audio will be relevant only to nearby players instead of all of them? There is another problem with audio concurrency that sounds miles away - that are unheard, still play and take up concurrency. You could also before replicating sound make a sphere collision check (once… not on a shape per tick) and see how many actors are in range, and replicate it to only X nearest ones. Once you have actors in array you can do whatever you want with this list.

Very interesting technique. I personally wouldn’t know how to pull this off but I like where you’re going with it.