Max limit texture resolution issue on FAB

Hi everyone,

I have been working for the past month on project that allows you to render cinematic shots of Earth from space.

You can find the project here.

Currently I have to limit my textures to 16k resolution which is kind a low for a project like this.

To bypass this, I am sharing a link in the description to a 80K version of this project but keeping up to date both projects is a tedious task and it would be nice to have only one project to upload.

For my 80K textures, I am using UDIMs and virtual texture streaming workflow. Technichally, my textures are 8192x8192 shared accross 10x5 tiles but once imported in Unreal it is 1 giant texture.

I am coming here to have some help on the best way to approach this. Any ideas or suggestions are welcome !