Hi everyone,
I have been working for the past month on project that allows you to render cinematic shots of Earth from space.
You can find the project here.
Currently I have to limit my textures to 16k resolution which is kind a low for a project like this.
To bypass this, I am sharing a link in the description to a 80K version of this project but keeping up to date both projects is a tedious task and it would be nice to have only one project to upload.
For my 80K textures, I am using UDIMs and virtual texture streaming workflow. Technichally, my textures are 8192x8192 shared accross 10x5 tiles but once imported in Unreal it is 1 giant texture.
I am coming here to have some help on the best way to approach this. Any ideas or suggestions are welcome !