Max Jump Hold Time alternative for Launch Char

Hey there!

You could try using “Get Input Key Time Down” node to count how long the jump button has been pressed. Then, create a variable like “jump key time” to store that value. So, when you call the “Launch Character” node put a Branch node in front of it to check if “jump key time” is <= “max time” and if false, it will stop calling the “Launch Character” node.

Maybe a node does exist, but I’m not aware of it, haha.