Sorry for the “awesome” topic title, I couldn’t come up with something better and short to title this.
I’ve made a video so I don’t have to write a wall of text and everything is more clear. But basically I’m having issues trying to export an animation from a Max skinned mesh that doesn’t use the actual bones in Max animation system, you know I’m using some “control rig” circle shapes.
I guess I could try using actual bones, but meh I practically never touched that, and I saw this I’m trying to do being done in Max/UDK, in an Eat3D tutorial, they used this dummies as the bones to skin the mesh but they didn’t show the export/import process… so I’m wondering if there’s workflow to get this working.
Anyway, here is the video.