Max Draw Distance behavior changed in 4.15

Hello,

EDIT: Important observation! This happens in Play-In-Editor mode only. Standalone launch work well.

I’ve made a small project which reproduces the issue. Essentially, this is an extract of 3 meshes from my project. A couple of things in your pictures look different from my case:

  1. size of green cube seems too small, I use meshes of size 3000…6000 units.

  2. my meshes are placed far from world’s origin, maybe this affects the issue too.

Download link: https://dl.dropboxusercontent.com/u/20585920/TestCull.zip
Steps to reproduce:

  1. Download and open project in 4.14.3
  2. Open the same project in 4.15 preview 3 (it will ask for conversion)

Image in 4.13.3:

Image in 4.15 Preview 3: