Maurice | Real-Time Character Art – Unreal Engine 5

Hi everyone!

I’d like to share my latest character project, Maurice, based on the original concept by SeungUn Lee.

The character was sculpted in ZBrush, with textures created in Substance Painter and the final presentation done in Unreal Engine 5.

For this project, I focused on character modeling, materials, hair, clothing, and lighting, along with Niagara effects to bring more atmosphere to the scene.

It was a great opportunity to explore character presentation in real time and refine different parts of my workflow.

You can find more renders, close-ups, and technical breakdowns on ArtStation:

Hope you enjoy it! Feedback is always welcome.