When using a 32bit hdri for the skydome (GI, Lighting) I would like to project the dome on the ground plane.
Raytracers like Vray do have an option, called Matte Shadow.
The ground plane blends into the hdri, and receives the sahdow information.
here is an example that shows that feature:https://youtube.com/watch?v=g5OcIFdIZk8
Is there something similar in the Unreal Engine?
Thank you so much for any little hint!