Hi there,
I’ ve been working on a procedural generator of cities. I know how to “spawn” chunks of the level into a permanent one in the shape of a grid. I got to that following a youtube tutorial (this one). The fact is that I wanna generate more complex things (like it is done in this video (yeah, it’s Unity, but the explained generation algorithm seems fine)) like streets or intersections, but in order to do that matrices are required. I’m doing all of this using blueprints and I wanna keep it that way, but
Is there any way of making matrices in blueprints or some kind of workarround?
This is a simple sketch of what I’m trying to achieve:
#= house
- = road
- = intersection
##########
#-##-###-#-#
#-##±—±+#
#-##-######
#±-±--------#
##########
Thanks for your time.