Matinee won't track camera for movie export

I’m trying to export an image sequence ( or even avi ) from the matinee window.

There have been a couple issues with getting the screenshots to shoot out in the first place ( by changing the path to something that’s a lot shorter… somehow fixes that issue ).

The sequence will play just fine in the editor. But when I run the game to capture the sequence the cinematic mode options like disable movement or the matinee actor option for play on level load don’t seem to do anything.

With both of those options selected I’m able to move around with a spectator camera in the level and watch parts of the matinee sequence, but never through the director cameras. Just through the player / spectator camera… which results in an image sequence based on my actions as a spectator.

Please let me know if there is a way to fix this.
Thanks for any help!

Hi Angrycrow,

Any file path in Unreal Engine 4 cannot exceed 165 characters (ie. C:/Users/Name/documents/UnrealProjects/ProjectName/Saved/…) If this file path exceeds 165 characters in length it will not work. This may explain why your seeing a difference when it’s using a shorter file path.

For an output of the image sequence, it may be better to just create a folder on your desktop and point the files to save there instead.

For the second issue, you can use the BP node in your Level Blueprint for “Set Cinematic Mode” to disable movement, enable cinematic mode, and so on. This should resolve your issue, but it is not a bug, so I’ve moved it out of bug reports.

Thank you!

As long as the matinee works as expected then I’ll be happy. But this issue persists… I am unable to render an image sequence through the camera chosen by the director. The sequence plays in the editor but when I play in editor all I get is the spectator. Trying to capture the sequence with streaming software is an almost reasonable stopgap measure. But for full quality there is no other way. Unless I can write a script or something that will render frame by frame for me… I’ve tried to instigate the matinee with the level blueprint and still haven’t been able to push a sequence out. I don’t think my team can afford to wait for a hot fix to come in.

Thank you for the clarification on the pathname. Have you been able to render a movie or image sequence from unreal 4.10.1 ? If not, then it has to be a bug right ?

What does your director track look like? Have you added your group to that? If not then this would be why your matinee is not picking up the camera that is being moved and defaulting to the spectator mode. If you’re still having trouble post a screen shot of your matinee with the director group and your matinee key frames in view. Also post any screenshots of your setup for your level BP.

I’ve got a very simple scene setup and I’m not seeing any issue with 4.10.x on my end.

My director track has the camera shot selected. As well as my slow motion curve.
The matinee does work in the editor. The main issue that I may not have been clear about is exporting the image sequence. I’ve been in talks with other UDN types and they assure me that this will be resolved in the 4.10.2 patch soon.

I have tried various workarounds to get the engine to dump an image sequence but for the time being have resorted to using FFsplit and a Blueprint command to slow down the game to get a similar effect.

All this until the make movie functionality is restored.

Thanks for being so responsive, . Hopefully this will be resolved soon.

I tried looking in our JIRA system to see if I could find the ticket, but I’m not seeing anything. It could be that I’m not searching with the specific terms needed. I’m still not sure when 4.10.2 is going out, but it should be sometime next month I would imagine. If the issue is still happening, please let me know and if you know of any specific posts on UDN I can definitely follow up with the developers to see what the status is.

As for the image dump, I’m not entirely sure what’s going on because in my simple test scene I can dump an image sequence without issue on any of the formats for 4.10.1. There may be something else in more complex setups that may cause an issue though that I’m not aware of at the moment.