Matinee Wheel spin animation

I’m trying to keyframe/animate a spinning wheel during a matinee sequence over about 10 seconds.

While animating in Maya I can keyframe the rotation of the wheel and set it to rotate 1080 degrees (3 revolutions
in the 10 sec animation) and it works well.

However in UE4 the rotation only goes to 360 degrees and then resets to 0 degree.
How could I accomplish something like that in UE4?


Use a Timeline to animate wheel rotation in Level BP, then play this timeline with an Event Key in Matinee at any frame of the animation sequence.

Thanks a lot Jacky!