I’m trying to have a simple key frames Skeletal Mesh “look at” a point (HMD) during an matinee sequence. So when the character, floating head for all intensive purposes, needs to look at the player during the sequence he can, blending on and off. Should the animator zero out the animation during these times and then we add in look at? When I set the “look at” right now the animation goes away maybe off behind something, I donno. It may be b/c the root is animated away from the origin and its rotating from the origin. Any help would be great.