Matinee, Object has to be 'movable'

I have made a matinee animation for a few objects and when i press play for them nothing happens, when I exit out of the game, I get a bunch of errors saying
"
Mobility of /Game/Game/Maps/(MapName):PersistentLevel.Platform2x7 : StaticMeshComponent0 has to be ‘Movable’ if you’d like to move.
"
I’m not sure how to fix this please help.

Hey,
sounds like the StaticMeshComponent of the Actor has the mobility set to “Static”, but needs to be “Movable”. This can be changed in the Blueprint or in the World Outliner.

[Actor Mobility | Unreal Engine Documentation][1]

https://dnnrz1gqa.blob.core.windows.net/portals/Images/Engine/Actors/Mobility/ActorMobility.png?sv=2017-04-17&sr=b&si=DNNFileManagerPolicy&sig=9hBfoEKQDAs0elayFe0NhyiuFzaBEKvBkaqV14%2BBF3Q%3D

Thanks that fixed the problem!