In my case I use to use unity to develop VR game. in unity if I am playing a turn around animation while I am rotating my head with wearing a oculuse dk2 glass the finally rotating speed it will be 2 rotation speeds plusing. (something like u can rotate more fast in the game).
but for Unreal4 if I am playing a matinee rotating animation it seems like taking the camera controller.(something like disable any oculuse dk2 glass input)
so how can I do the same thing with matinee like unity do