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Matinee Issue

Hi guys,

I’m having a problem with unreal engine. When I import a fbx animation file, I edit the translation and rotation so the character is in the same position that it was in when I edited the file in maya. However, when I open the matinee window in unreal and edit the camera and the animation and then simulate the whole thing the character moves to an entirely no position. How can I get the character in it’s right position?

Please, help me. I need to have half of my student short rendered by tomorrow.