I’ve set up a Matinee and a Blueprint which allows me to scrub the timeline. Everything works fine playing forward and backward except the visibility track which only works playing forward.
I’m setting the Play Rate to change the play speed and direction.
I thought about hacking it by setting up a bool track on an arbitrary object then connecting it in the Level Blueprint, but there has to be a correct way (unless this is a bug, I can’t be the first person to do this though).
Any advice?