Hello UE4 dev team.
On our current production i’m creating a new Game/Gameplay Trailer for the upcoming Steam Early Access release in two weeks.
Within i stumbled into several issues (I usually use After Effects to compose rendered scenes with layers given from VRay).
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Can we render PNG’s with transparent BG in 4.9.2 yet? (urgent request!)
Even some experimental hidden command line action would work for me. We’re stuck dealing with black backgrounds atm. -
UE4 Layer system: The current layer system seems useless for Matinee since its still rendering all hidden layers. Is there a way to deactivate these during Matinee renderings? (I can’t make hundreds of single objects make hidden and invisible in game every time i need to render layers)
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Rendering Buffer Visualization: I could circumvent the above written problems rendering the buffer visualizations like Decal Mask, Base Color, etc. Any way to make it happen with the current version of Matinee? (urgent request!)
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Matinee curves: Is there a way to unlock the length of its white tangent curve handles? I try to explain it with a picture: http://prntscr.com/8mdbri When you see the current curve structure…the lower handle would have a length like the red one i’ve drawn, the white would get a similar curve like the drawn blue curve. At the moment without this feature its pretty impossible to tweak camera and game assets in a proper way and also result in wrong animation results using the Auto/Auto clamped feature.
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etc…etc…etc
I already posted my request in the Answer Hub and got the hint in the comments (Thank you, Jacky!) that you are working on a new Sequencer. Is there any way to test it?
I apologize for the long and probably annoying request.
PS: I love UE4’s capability of building cinematics in realtime. I don’t like (happy description) Matinee from the ground up. Wish i could just code a two page long feature list into it (sadly, no coding skills so you are our only hope). I can read a lot of requests on UE4 AnswerHub since last year from a broad range of users with little or no response on quite important topics for cinematic artists. I hope Sequencer will be a step forward into another, more versatile direction.
So Long, and Thanks for All the Fish
Tobias