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Matinee creating a smooth loop animation

It’s driving me insane.

I’d like to know how to create a continuous, smooth path for a looped animation. Just a **** sphere goin’ round on a path, but at the junction between the beginning and end of the loop, it’s really abrupt. any thoughts?

Also, I feel stupid asking: if I want a sphere to rotate 360 degrees on loop, how exactly do I tell the sphere to spin right back to its position? The animation ends up doing nothing because there isn’t really a different in location between keyframes. ****.

Thanks in advance for anyone willing to chime in :slight_smile:

You have to remember that 360 is the same as 0. So if you have 360 and 0 you have 2 points that are exactly the same.

Try running to 359 or something similar to that.

Narg