It’s driving me insane.
I’d like to know how to create a continuous, smooth path for a looped animation. Just a **** sphere goin’ round on a path, but at the junction between the beginning and end of the loop, it’s really abrupt. any thoughts?
Also, I feel stupid asking: if I want a sphere to rotate 360 degrees on loop, how exactly do I tell the sphere to spin right back to its position? The animation ends up doing nothing because there isn’t really a different in location between keyframes. ****.
Thanks in advance for anyone willing to chime in