In 4.7.3, after splitting the translation and rotation tracks of a Movement track, I am unable to keyframe movement or rotation by creating a new keyframe and moving the object in the world.
Selecting a keyframe or creating a new one on either the movement or rotation track will go into “record” mode correctly, but it will not select the object in the viewport and as soon as I click on the object in the viewport, the recording turns off.
Normally if you create a keyframe on a non-split movement track, the object you want to move will be selected for you to move in the world.
The only way I’ve found to use the split translation/rotation tracks is to manually assign values to each keyframe by right-clicking on them, which is extremely tedious.
I read through our documentation on split movement tracks and how to control the key frames. Have a look at the image below which I took directly from the documentation. Hopefully this will help shed some light on your issue.
I’ve discovered that you can set new keyframes by first moving your object to its new translation or rotation in the world, and then selecting the Translation or Rotation track and adding a key. However it is not possible to add a key first, and then while that key is active and recording, move the object in the world. That method works fine if you don’t split the track.
I also cannot find a way to modify an existing keyframe on a split track by moving it in the world. For normal movement tracks, you can select an existing keyframe and then change the position of the object in the world and it will update that keyframe with the new position. You cannot do this on a split track, so if you want to update a keyframe you have to manually input the value by right-clicking the key, or delete the key and start over.
That seems like an odd design if its intended to work this way.
I’ve discovered that you can set new keyframes by first moving your object to its new translation or rotation in the world, and then selecting the Translation or Rotation track and adding a key.
This is actually the correct workflow when creating keyframes for a movement track. If you would like to edit a working keyframe, you move the keyframe instead of the object itself. Then after moving the keyframe, if the objects position is not where you would like it, you can adjust that within the viewport.
I suggest taking a read through the Matinee documentation to get a better understanding of how to work with matinee as well as its associated terminology.
Matinee and Cinematics
What you are seeing is not a bug, but the intended workflow. When you split a track, you can always recombine them if you would like to edit the keyframes as mentioned earlier.
“When you split a track, you can always recombine them if you would like to edit the keyframes as mentioned earlier.”
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how do you recombine a split translation rotation movement track?
It looks like I spoke to early, or this feature was never added. You can however collapse their dropdowns so it is less cluttered, and instead click on the collapsed track instead of the individual axis when adding keyframes.
I found this bit of information on our documentation you might also find helpful.
As JParent mentioned, we are overhauling our cinematic’s editor and the feature will more than likely not gain enough attention from the developers to be fixed this late in the production for Matinee at this time. Resources are dedicated elsewhere currently, but look for Sequencer in an upcoming major release. This is all the information I can provide to you at this time.