hi all. I would like to create a cinematic sequence with matinee editor involving a Star Wars X-Wing flying around. I think I know how to animate flying, but I would also like to have its wings separate at some point during flight. to my understanding I could do this with blueprints to trigger wing separation animation.
can somebody point me in the right direction on how to store said animation and activate it when I need it? I looked through forums, wiki and documentations, but that is all little overwhelming to say the least and I’m not any wiser right now. any help appreciated. thx!!
If it isnt a pre-animated skeletal mesh you can use Timeline and/or set rotation functions with RInterp to and then fire them in the level BP by using an Event Track inside Matinee. If you already have that animation then you just create an Event key with an Event Track inside Matinee and then play the animation with it in level BP. So, if this is all too confusing let us know how your X-Wing is set up and i’ll try to explain in detail.
yeah, this sounds very confusing but at least you have given me starting point to investigate further. I’ve no problem with reading, I just needed general direction. I’ve seen suggestions to use skeletal mesh, but that’s mainly for in-game control. what I need is a way to do animation for video recording and I’m trying to find the best approach to do just that. so no AI, character control and such… I found somewhere info on object controlling in matinee editor, and I have pretty good idea on how to animate the X-Wing to fly along the path but don’t know yet how to import/create/control wing spreading animation and to trigger it on demand.
I have downloaded free X-Wing model and I’m editing it and cleaning it up right now. I’m yet to decide whether to have all wings separate or join i.e. upper left and lower right and rotate them as one (should look the same, haven’t tested it yet…). anyway, those should be only moving parts. do you suggest I do the animation part in Blender (my 3d weapon of choice) and then import it or could I also do it inside UE4?
It would be simpler if you do the wing animation in Blender i think. Make sure Skeletal Mesh is selected during import. Then you can just create an animation track in Matinee(i forgot to mention this in my first post) and create a key for the wing animation at any frame, which will automatically play the animation for you.