Matinee actor editor error on alt drag

Alt dragging a matinee actor in the editor that is populated (with group/tracks, at least Skeletal Mesh ones) will crash Rocket. [Edit: Well there will be a fail message pop up but the editor may keep running … but what will happen is that any anim track you put in the first matinee actor will update to be the same as whatever anim track you put in the second matinee actor (the copy) and vice versa. I guess they act like instances of each other.

Hi Tom,

I am investigating this issue, but I am having some trouble reproducing this error. I have created a matinee with a Skeletal Mesh movement track, put down some movement keyframes and duplicated the actor. I do not crash tough or get any error. Could you please give me more specifics to what I may be doing differently?

Thank you,

Alexander