How can I make it so, that when my actor stands on a trigger, the player camera swings around the player and then zooms in on his face.
What I tried so far didn’t work:
- I put a 2nd camera in the scene.
- Made the animation in matinee on the character.
- Then before playing the animation in blueprint I try to attach the 2nd camera to my player camera.
When I do this the camera goes like crazy and flies up to the sky. I am pretty new to matinee, but the docs and other threads didn’t really help.
A stationary camera wouldn’t help I guess, as the player can approach the trigger from various direction, which makes it then impossible to zoom into his face.
Thanks for any help.