HBAO+ is a native C++ implementation of NVIDIA's Horizon-Based Ambient Occlusion Plus for Unreal Engine 5. It provides a substantial upgrade in visual quality over the engine's default SSAO, delivering sharper contact shadows, cleaner occlusion, and significantly fewer artifacts across all scene types.
Features:
High QualitySharper and more accurate than Unreal's built-in SSAO, with better defined contact shadows.
Full ResolutionCaptures fine geometric detail that downscaled techniques miss.
Minimal ArtifactsReduces halo bleeding and over-occlusion common in standard SSAO.
Lumen Ready
No Setup RequiredDrop into any existing project without changes to materials or lighting.
Deferred renderer only, Forward renderer is not supported
Note: Images marked with the GT-VBAO watermark are used for reference comparison only and are not included with this plugin.
I’m fixing what I think its the last bug, in 5.0, 5.1, 5.2, 5.4 and 5.5 it has this weird AO “leak”, after that, I’m gonna test again on every UE5 version and if it everything ok, I’m gonna submit the 1.1