So I always had a firm belief that unless I was going into a scientific or math based field,
that I would never need Calculus or Trig, or whatever you wanna call it.
Looks to me that that formula calculates the length of the derivative (tangent?) of a 3 dimensional function. Not exactly sure how you need that. If you want to draw smooth curves, checkout http://en.wikipedia.org/wiki/Bézier_curve. These do not require calculus.
I ended up writing my own function in my static library,
which allows me to pass in my 2 points and their handles,
and it returns a point at a specified point using the 0-1 lerp method.
All that math FOR NOTHING
Awk well! At least I’m learning!
Maybe this one is better than mine.
Mine has far too many calcs per tick, and I’m not overly happy with it.