HDRI_Cosmic Luminance – 16K is a high-end collection of true, native-rendered space environment maps, created for cinematic lighting and skybox usage in Unreal Engine 5 and all major 3D / VFX pipelines.
This pack contains 7 seamless equirectangular panoramas, rendered at full native 16K (16384 × 8192) resolution, with no AI generation and no upscaling. Every skybox is physically rendered to preserve correct light energy, color depth, and micro-detail, making them suitable for professional lighting, reflections, and background environments.
The set includes both:
32-bit EXR (maximum dynamic range, VFX / film / offline rendering)
32-bit HDR (real-time engines, game lighting, look-dev)
Perfect for:
Unreal Engine 5 (Lumen, Path Tracer, SkyLight, Reflection Captures)
Unity HDRP / URP
Blender, Cinema 4D, Maya, Houdini
V-Ray, Octane, Redshift, Corona, Arnold
Cinematic space scenes, sci-fi environments, orbital lighting, deep-space backdrops
True native 16K resolution (not AI, not upscaled)
Seamless equirectangular projection
Physically plausible lighting
Nebula & deep space environments
HDR + EXR included
Clean star fields, no seams, no distortion
Optimized for both real-time and offline rendering
7 × 16K HDRI panoramas
Format: EXR (32-bit float)
Format: HDR (32-bit)
Projection: Equirectangular (2:1)
Resolution: 16384 × 8192
Seamless and pole-clean
Color Depth: 32-bit float
Dynamic Range: Full HDR
Projection: Lat-Long (Equirectangular)
Native Render Resolution: 16K
No AI, no procedural upscaling, no compression artifacts
HDRI_Cosmic Luminance – 16K is designed for artists who need physically correct, ultra-high-resolution space lighting for cinematic shots, AAA games, and professional visualization pipelines.