Mathew81 - HDRI_Cosmic Luminance - 16K

HDRI_Cosmic Luminance – 16K is a high-end collection of true, native-rendered space environment maps, created for cinematic lighting and skybox usage in Unreal Engine 5 and all major 3D / VFX pipelines.

This pack contains 7 seamless equirectangular panoramas, rendered at full native 16K (16384 × 8192) resolution, with no AI generation and no upscaling. Every skybox is physically rendered to preserve correct light energy, color depth, and micro-detail, making them suitable for professional lighting, reflections, and background environments.

The set includes both:

  • 32-bit EXR (maximum dynamic range, VFX / film / offline rendering)

  • 32-bit HDR (real-time engines, game lighting, look-dev)

Perfect for:

  • Unreal Engine 5 (Lumen, Path Tracer, SkyLight, Reflection Captures)

  • Unity HDRP / URP

  • Blender, Cinema 4D, Maya, Houdini

  • V-Ray, Octane, Redshift, Corona, Arnold

  • Cinematic space scenes, sci-fi environments, orbital lighting, deep-space backdrops

Features
  • True native 16K resolution (not AI, not upscaled)

  • Seamless equirectangular projection

  • Physically plausible lighting

  • Nebula & deep space environments

  • HDR + EXR included

  • Clean star fields, no seams, no distortion

  • Optimized for both real-time and offline rendering

Package Content
  • 7 × 16K HDRI panoramas

  • Format: EXR (32-bit float)

  • Format: HDR (32-bit)

  • Projection: Equirectangular (2:1)

  • Resolution: 16384 × 8192

  • Seamless and pole-clean

Technical Details
  • Color Depth: 32-bit float

  • Dynamic Range: Full HDR

  • Projection: Lat-Long (Equirectangular)

  • Native Render Resolution: 16K

  • No AI, no procedural upscaling, no compression artifacts

HDRI_Cosmic Luminance – 16K is designed for artists who need physically correct, ultra-high-resolution space lighting for cinematic shots, AAA games, and professional visualization pipelines.