▶ 4K video showcase (Unreal Engine 5): https://youtu.be/XtOwkctFXRI
Golden sunsets, blue hour, fog and neon nights - 10 city skylines that light your scene.
City Skylines Dusk to Night is 10 seamless 8K panoramas of modern waterfront cities from dusk to night: sunset silhouettes, sun rays over a harbour, a violet blue hour, a teal fog, a neon river, a rooftop under storm clouds and a river canyon between towers. Stored as true HDR, so lamps, signs and lit windows keep their brightness in reflections and lighting instead of looking flat.
✦ WHAT'S INSIDE
10 seamless skies - equirectangular, 8192 × 4096, 360° × 180°
Unreal Engine 5 - 10 TextureCube assets + 10 ready example levels (HDRI Backdrop, manual-exposure Post Process Volume, Player Start facing the skyline)
Unity - 10 HDR cubemaps, 10 skybox materials, demo scene with sky switcher and reflection spheres, HDRP Volume Profiles (Built-in, URP, HDRP)
Additional files - all 10 skies as .hdr, 16-bit .exr and 8K .png
✦ TRUE HDR
Light sources - lamps, signs and lit windows store values up to 24 (a normal image stops at 1.0)
Lower the exposure 2 stops - the sky goes dark, the city lights keep glowing
Real reflections - bright highlights on glass, cars, water and metal, not flat grey pixels
Linear .hdr / .exr - ready for image-based lighting
✦ THE SKIES
Sunset and dusk - Lake Sunset Calm · Harbour Sunset Silhouette · Harbour Sunrays Sunset · Rooftop Overcast Dusk
Blue hour and fog - Harbour Blue Hour Violet · Foggy Harbour Teal
Night - Lakefront Gold Night · Riverside Supertall Night · Neon River Skyline · River Canyon Night
✦ TECHNICAL DETAILS
Unreal Engine 5.4 and above - HDRI Backdrop plugin (by Epic, ships with Unreal Engine, enabled in the project)
Cube faces 2048 px - 4 × 2048 = 8192 px around the horizon, the full 8K; all sizes power of two
Unity 2022.3 and above - Built-in Render Pipeline, URP and HDRP
No dependencies - no third-party plugins, no code
✦ USE CASES
Games - racing and driving, open-world cities, rooftop and balcony scenes, menus
Visualization - architecture, interiors with a city view, product and car renders
Film and VR - cinematics, virtual production backgrounds, 360° VR
✦ GOOD TO KNOW
HDR range - rebuilt from the image (the light sources), not bracketed camera captures
Ground - looking straight down, some skies are softer than at the horizon
Every gallery shot is an in-engine Unreal Engine 5 render of the included levels at the shipped exposure.