Mathew81 - 8k Canada Heightmaps (part 2)

TRAILER (landscape material from this trailer not included in this pack)


All my REAL-WORLD heightmaps/terrains, including this one, are UNIQUE on Unreal Engine Marketplace because:


  1. I use real-world data with the best possible resolution (most of the cases 1 meter horizontal precision and about 30 cm vertical precision). Resolutions higher than this are not possible because of the current technological limits.
  2. I am the only one who's real-world heightmaps PRESERVE the real-world SCALE
  3. My real-world heightmaps are not procedurally generated in some kind of software like World Machine or Gaea where a heightmap can be generated in minutes. Instead, I use pretty complex manual methods to transform the High Resolution Digital Elevation Models (DEM) into heightmaps which are in the end perfect copies of real terrains/landscapes. Because of this, creating a single real-world heightmaps can take up to 3 hours.
  4. My real-world heightmaps are the only heightmaps from UE Marketplace which simultaneously respect all the above statements.


This pack contains 147 real world heightmaps which will help you digitally recreate breathtaking landscapes from Canada (New Brunswick Province - counties: Albert, Westmorland, Carleton, Charlotte, Gloucester, Kent). The heightmaps from this pack are different than my other packs containing heightmaps from Canada (different landscapes/province and also higher resolution, bigger maps). All heightmaps have a resolution of 8129 x 8129 (recommended by Unreal) and each landscape will have a surface area of 100 square Km. To recreate these landscapes I used Digital Elevation Models with 1 m precision, so they are as accurate as possible with nowadays technology. Actually the landscapes are so accurate that you will be able to clearly see not only the roads, lakes or rivers, but also the manmade footpaths. The heightmaps (landscapes) are perfect for photorealistic scenes in games, movies or any open world projects.


Step By Step instructions of how to integrate the heightmaps into your level:


1. Install one of the FREE plugins: "Export PNG" or "ILIAD"

2. Select in the Content Browser the PNG heightmap you want to use in your project

3. Right click on the selected PNG texture (heightmap) and select Asset Actions - Export (or ILIAD Actions - Export, in case you are using ILIAD)

4. Save the PNG heightmap to your hard disk (keep the same PNG format)

5. Open the map you want to import the heightmap into and select Landscape Mode

6. Choose option Import from file and select the previously exported PNG file

7. In order to keep the exact proportions of the real landscape, in the name of every heightmap you can find the X, Y and Z scales for that heightmap. For example, in the filename Canada_NB_27_XY_123_Z_36 , the X and Y scale is 123 and Z scale is 36. So type the correct XYZ scales and then press Import to import the heightmap into your level.

8. Done! In a few seconds you should see the landscape...

This pack contains 5 Demo Maps.

Check my other packs HERE


If you like this pack, feel free to write a review and rate it. This will keep me motivated to create better and better assets. Thank you!