'MaterialSection' nodes for Static Meshes

As of UE 4.19 we have the ability with the ShowMaterialSection functions to hide/show Skeletal Mesh material sections at runtime. This makes it easy to load a character with all available guns, and hide/show them ingame as fit.

Would it be possible to enable these functions also for Static Meshes? I think this would be very handy to make configurators for product visualisation.