Materials


Hi everyone!
Have some issue with strange outlines with reflection objects. Some materials created in 3ds max and other with unreal, but with same result. If I make reflection under 0.5 material is too dark but outline disappear. In another project I dont have this problems with materials

Reflections come from either Lumen, reflection captures, skylights, or SSR, need to figure out where reflections are coming from to know how to address it.