Materials work on Skeletal mesh but become weird in blueprints

I have an issue that the materials work just fine on a characters skeletal mesh, but when I create a blueprint and attach the skeletal mesh with the same texture it turns blue and semi transparent or red and semi transparent. I have two other characters that work just fine and all where made and rigged with Fuse. What am I doing wrong?

Here’s the skeletal mesh:
47ed59a0d0ae752cafab5419bbe3fc84aba5e651.jpeg

And here’s the blueprint:
b8df79f000e62d2d5e23981c4423fe153fdc21ac.jpeg

Thanks Everyone,