I’m trying to add Translucent materials to window asset meshes and I noticed none of them were displaying the material. After some testing, I found that the Plane Primitive behaves the same, though the Cube and Sphere Primitives show the material correctly. Changing the materials to Two Sided or not Two Sided does not seem to make a difference. These meshes show Opaque materials just fine, but swapping any of them to Translucent also does not show the material correctly. Anyone have an idea on what is going on here? Thank you for the help.
Somehow, I got my Plane Primitive swapped over to Nanite. Nanite does not support Transparency. To solve this, I removed the Nanite.