You have to either adjust the UV mapping in 3ds Max or adjust the tiling for that texture in your material in UE4. You can do that by plugging in a TextureCoordinate node into the UV input of the texture
You have to either adjust the UV mapping in 3ds Max or adjust the tiling for that texture in your material in UE4. You can do that by plugging in a TextureCoordinate node into the UV input of the texture