I have a quick question about the documentation on Materials for Mobile Plattforms… ( Link ).
The scripture reads: “Customized UVs should be used to avoid dependent texture fetches (no math on texture UVs).”
Does this mean I should not use UV nodes to rescale the textures? I have a base bump texture I use on various objects with different sizes… does this mean I should texture this correctly within my 3Dpackage and export it and not be able to vary anything in UE anymore? This would make me sad …
JayCox of on3studio