Materials on Meshes Getting Mixed Up

Hello, I’ve been having this issues with all of my materials mixing up.
My project has a Sunsky, LightStudio, Level Variant, and Nanite. Everytime I hide and reveal my sunsky, the materials change. Same with when I restart the program. I deleted the sunsky and created a new one, but the problem persisted. I changed the project to DX11, and that seems to have fixed the problem. But is there a way to fix it while still using DX12?

Thank you

solved: just deleted the sunsky and ctrl z seems to have fixed it.

And?..

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