Materials on instanced meshes not working

Hi Eric

Nope, this is what I did (in the components view of the blueprint):

  1. Create an InstancedStaticMeshComponent
  2. Assign a mesh to it
  3. Create 3 instances of the mesh (in the details panel of the
    InstancedStaticMeshComponent)
  4. Under Rendering-> Materials I added 3 elements and assigned the
    materials I wanted to it (also in the details panel of the
    InstancedStaticMeshComponent)

That’s all.

My assumption is that the materials I assigned as mentioned above are mapped to the according instances of the mesh.

I did not add any nodes in any of the graphs.

Cheers,
Michael