Hi Eric
Nope, this is what I did (in the components view of the blueprint):
- Create an InstancedStaticMeshComponent
- Assign a mesh to it
- Create 3 instances of the mesh (in the details panel of the
InstancedStaticMeshComponent) - Under Rendering-> Materials I added 3 elements and assigned the
materials I wanted to it (also in the details panel of the
InstancedStaticMeshComponent)
That’s all.
My assumption is that the materials I assigned as mentioned above are mapped to the according instances of the mesh.
I did not add any nodes in any of the graphs.
Cheers,
Michael