Is it possible to use the scale of a decal actor to control the tiling of a material? For standard materials I can use an [ObjectScale] node to tie the X and Y scale of an actor to the U and V scaling respectively, but that node doesn’t appear to work with decals. Is there an equivalent node that can accomplish this?
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I’m also interested in this.
I was trying to implement the same feature on my decals and found this solution using the same method as the object scale node but using local space instead of Instance & Particle:
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