strangely, changing the MIP settings on the textures from ‘fromTextureGroup’ to ‘NoMipMaps’ has solved this problem…
the textures were not in a separate folder, which also seems to be significant.
any more comments welcome, thanks
strangely, changing the MIP settings on the textures from ‘fromTextureGroup’ to ‘NoMipMaps’ has solved this problem…
the textures were not in a separate folder, which also seems to be significant.
any more comments welcome, thanks