Essentially I’m trying to import and paint textures onto my landscape using a Mi. When I import the textures I start with a base, in the case rock, then apply my second layer. The issue is, that second layer doesn’t replace the rock’s normal map with its own but instead just paints the coloration onto that rock layer. Furthermore, the coloration isn’t the same as what the material’s actual color is. Below is an attached link to the issue I’m having, I explain it more in the video.
Your clip is still processing, so I am not able to help you at the moment. I am not sure what the video covers, but have you properly setup the material?
Check now: UE5 Texture Issue - YouTube
Yeah as far as I know I’ve setup the material properly, I’ve done it the way I always have.