Materials not applying to Character Mesh

Character has materials when I import, but at some point during animating and stuff the materials are replaced by this grey-checkered material. Changing them back here in viewports does nothing. Why is this happening?

很大程度上是模型本身的问题,建议你把模型导入到blender里,然后把材质修改成blender的,在导出fbx模型

Could it be that the shaders are updating?