Hey, everybody. I am asking for your help in solving my problem.
When I open my map, some textures fly off. But they are actually applied to my mesh. To fix this, I have to open the material every time. After that it is loaded. But it doesn’t always work that way. Sometimes you have to open any texture map as well. This solution gives a temporary effect and after restarting the project the textures disappear again. Sometimes all the objects become as if the world grid material was applied to them. There are many materials in my project and I spend a lot of time to open each of them.
It’s worth clarifying that when loading a location, the message log says there are no errors.
I use virtual textures on maps with base color. I tried converting to regular textures, but this also gives only a temporary solution until the next restart. Any hints on what direction to look for a solution would be appreciated.
- Missing materials
- This is what the trash garbage can material looks like in the content browser
- I open the edit mode of this material and it loads the textures
- After that, the materials appear on the grid