Materials limitations

Hi… for my work I have used UE a fair bit in the last few years for simple animations, but for still renders I have been using Keyshot. I have been considering switching from Keyshot to Twinmotion, as there would be a lot of advantages (what I am working on is more large scale architectural, the ability to add people, trees, etc is a huge plus). I need to create these renders from scratch fairly quickly, so UE feels a bit too complex for these needs. I signed up for a free month of Twinmotion and was surprised at how limited the materials are in this program… in Keyshot there are a LOT of materials parameters/settings that can be adjusted and I have created dozens of new materials that do exactly what I want (UE is the same way). Twinmotion was so ridiculously limited I’ve decided to stick with Keyshot for now. Is there any plan to improve the materials capabilites? I’m not interested in creating materials in another software and importing them, that’s not really a decent option for me. Thanks