Materials independent from normals?

Hi to all. I’m an amateur apprentice, so don’t blame me if I’m asking something stupid :stuck_out_tongue: :Is there any way to make “one side” objects visible from any angles independent of their normals? This is the problem I face. From outside, the architecture of my building seems ok, but from inside, the walls are not visible because of the normals. Can I make materials visible from the both sides at the same time or make the normals of every face to be dependent of the players position?


I could duplicate the object with the normals facing the opposite direction or to make the objects “closed meshes” (like a cube instead of a plane), but I’m trying to reduce the polycount for performances purposes.

Thanks in advance!

You can set it in material properties.

Thank you, exactly what I was looking for. Problem solved. :slight_smile: