Materials in 3D elements are different in Windows 11

Hello everyone,

I have a project packaged for Windows 10, and it works as desired… However, when i was testing it for a customer that has Windows 11 the materials in the 3D elements get all like this

This is how it look in Windows 10.

Does anyone has an idea, why is this happening? Should I set the packaging differently?

Solved, the SkyLight had set true the RealTimeCapture, just turned it off, and it worked good in both OS.

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