Hello guys… I think that I found a solution:
-You need to uncheck the “Crack Free Displacement” option located on Tesselation tab in the “material result node” (sorry, I’m quite new in UE4 and don’t know the right name!) in master material of the surface that you want to use! After uncheck, just save it!
Try to Follow the image below!!
PS: It’s my first post here to! Sorry my possible mystakes!
