Materials - Distance Blend on Screen Capture 2D

Hi guys,
I have a question, i’m using “distance blend” in some of my materials.

It works fine, when the camera is very close of them they fade until disappear. But i’m having a problem, there’s a screen capture 2D in one room i’m using as a mirror, so, when the camera gets too close, some materials disappear from the player’s view, but they disappear on the screen capture 2D as well because it works as a camera.
You guys know a way i can change the “distance blend” only for the Screen Capture 2D or any other solution i could use?

Thanks for the attention!

Well, the only solution i got in the moment is change the materials to a copy of them without the distance_blend when the character is close to the mirror. It works for what i need for now.