Hi guys,
I have a question, i’m using “distance blend” in some of my materials.
It works fine, when the camera is very close of them they fade until disappear. But i’m having a problem, there’s a screen capture 2D in one room i’m using as a mirror, so, when the camera gets too close, some materials disappear from the player’s view, but they disappear on the screen capture 2D as well because it works as a camera.
You guys know a way i can change the “distance blend” only for the Screen Capture 2D or any other solution i could use?
Thanks for the attention!