Just a quick question for the material editor in UE4. When I unwrap my model and create a texture in PS (a dark brown color for this example), it renders correctly in 3ds max etc. However when I apply the texture to a material, and that material to the mesh in UE4, all the colors are way brighter than what they are supposed to be. That dark brown for example, becomes a light orangey brown. I thought turning off sRGB might work, but that didn’t help much. Currently I’m just connecting the texture node right to the base color input, maybe I’m missing a node. Any suggestions?
Could be due to gamma correction?
After looking around a bit more that seems like it is the case. However I haven’t really found a way to disable it?