Materials and Folliage not displaying.

Hi,

I am working on a simple android game, I have made a static mesh for me terrain, because I have found it to be much faster for processing light-mass than using UE4’s terrain editor.

The material for my landscape is fairly complicated, I painted a red/blue/green image onto the mesh and I use that to separate the 3 textures; rock, sand, grass and that’s how I made the terrain. For some reason the material is not showing up in the mobile preview nor on mobile.

Also everything is very dark on mobile and in the mobile preview and on mobile, overall things seem to have improved a little bit since last version but there are still issues. As you can see the foliage is not displaying either.

All these things work as perfectly normally when I play in the editor and do not simulate a mobile device.

I found out that UE4 currently doesn’t support instanced static meshes, so that’s why the foliage is not there, and for whatever reason, my material only works in unlit mode, so maybe I can bake an ambient occlusion map and use that on it, I guess its not too bad of a solution.

, 4.4 now has support for foliage on mobile.

Awesome…Something that i wanted!. Any plans for supporting Text Components and dynamic shadows?

Text should be working… Dynamic shadows is WIP, we are still testing perf of different devices to determine feasibility.