MaterialBillboard Base Size x and y can be set per Blueprint but don't work. Help!

I’m setting it animated with a “Set members in MaterialSpriteElemen” per Blueprint, but it doesn’t change at runtime.
MaterialBillboard is Component of an empty Actor-Node.

What to do or BUG???

I realize this is an old topic, but just in case anyone stumbles upon this: it does work, however you need to re-apply the modified MaterialSpriteElement to the billboard.

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