Hello everyone. I want help with how to bend my Material. How should I do if I want to bend a plank completely, for example?
To distort the mesh, you’ll need to look at the world position offset pin…
This is not what I mean. Think of a board and I want to make this board into a moon shape. How can I do it.
The question is vague, and I agree with ClockworkOcean’s answer. To “bend” something, world position offset is the main driver.
The other idea I think of maybe to “morph” it? You probably want to look into the TextureCoordinates node since that’s how pixels get mapped to UV space for models.
Try searching for Motion Vectors in regards to this notion. >>>> Notion – The all-in-one workspace for your notes, tasks, wikis, and databases.
To distort geometry, you’re much better off with actually editing the vertices. Easiest is to build the plank with some number of segments (8 or more) and two (or more) bones, one weighted to each end, with intermediate vertices blended between the two. Then, create an animation or pose that moves the end of the plank, and it will bend.