Hello, i am kinda new to materials and I would like to have texture on the top and mirror the same texture down while its flipped. Like a fake reflection but just from one texture that is flipped in material. Screen is one huge mesh with proper UVs. I dont know how to achieve this with material math wizzardy.
Hi! There are a few ways you could do this.
You can set it up in the material in engine like this. Create a mask for the top half of the texture, then create a mask for the bottom half of the texture. Multiply the texture coordinate node by 1, -1 to mirror the bottom. Then lerp the top and bottom halves back together.
Another way you can do this depending on what it’s used for, you could just mirror the texture itself along the center horizontally.
You could also flip the UVs of the mesh along the center horizontally, like this: